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Good day MIUI Fan's!
Today we’ll talk about Game Driver in the developer’s settings ANDROID 10.
Since this functionality still does not work in the main version of Android Q. After enabling or disabling this feature you will not see the difference in power consumption or in the deterioration of the smartphone.
I have Mi 9T and Android 10, and make few test with and without Game Drivers.
Google has not yet implemented an option that takes into account the preferences of the driver for a particular application, although this only applies to testing, the ultimate goal of this initiative is so that each remotely graphically intensive Android application runs through the Android system ANGLE on Vulkan.
This means that the game developer may decide to embed ANGLE support in the game, and the phone manufacturer may decide to use ANGLE or not, since support for ANGLE and Vulkan is still located under development, this has not yet been decided and is likely to remain the same with the full version of Android 10.
What are the Vulkan APIs, and what do they mean for Android?
ANGLE is a Chrome project designed to do one thing — allow users on any platform to run WebGL and OpenGL ES content on its native APIs.
It does this by translating OpenGL ES 2.0 and 3.0 API calls to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. These are all APIs (Application Programming Interface) that let a developer build 2D and 3D graphics into an application, but none of them are compatible with each other.The really interesting part is what's next for ANGLE, which is where Android comes into play. The project is currently implementing translation into Vulkan and the addition of support for compute shader from ES 3.1 is coming after. The phone in your hands, regardless of model, has native Vulkan support and can run 2D and 3D games written with it using hardware acceleration. Games that require OpenGL ES of any version might also run on your phone, but if your phone's GPU doesn't natively support it you're left with software acceleration, which means slow and/or buggy graphics in most cases.
At whom 10 android saw this item in the developer settings.
But in the end, it will become “just another Android feature” and everything will work without the participation of any developer or manufacturer.
Game driver settings: behind this nameless explanation is a simple switch, which when enabled allows developers to use their own graphics drivers for specific applications.
If you are running Android 10 on your phone you can try it right now. ANGLE support is enabled for every app if you change a setting so you can see where it need some more time in the oven. You'll find the flag in the developer settings and you can choose to try it on a per-app basis. Pro-tip: don't enable it for everything at the same time unless you want your phone to get really bugged out. Trying it for an app or two isn't going to hurt anything though, and since Android 10 is only available for phones with strong hardware, you probably won't notice anything.
Naturally, drivers must be installed locally, and developers have the ability to switch between them at will. But I honestly have not seen applications that have their own drivers for the graphics accelerator. Check and you are possible in some application you will notice the difference.
Also you can check video guide, With ENG captions!
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